
All factions under “playable” can be used at all times, those under “unlockable” only after you’ve defeated them in a campaign and the “nonplayable” section holds factions that can never be played. This section determines which factions are playable. It should contain the files in world\\maps\\campaign\\imperial campaign and those in world\\maps\\base. For a provincial campaign to function properly, you have to make a new folder in data\\world\\maps\\campaign with the name of your campaign. Campaigns with a different name will appear as a provincial campaign. If you set this to imperial_campaign it will appear in the single player menu. Keep the spacing in the same format as the original.You should however, read a section through entirely before you start editing, as often there’s more than one thing you need to change if you want it to work correctly.īefore you change this file (or any other file for that matter), there are two things you should remember:

You can jump straight to the ones you’re interested in and leave the others for what they are. I will now break it down part by part and explain what each part does. It contains the necessary information for almost anything concerning the campaign. It can be found in the data\\world\\maps\\campaign\\imperial_campaign folder. this is the faction that created the town, thus will describe the culture the town ascribes to.The descr_strat.txt file is one of the most commonly modded files in RTW. Plan_set:- the layout of the town when you go town view/and or battle view options not sure what the options are for this (think its default_set and default_port_set.)įaction_creater:- any faction reference. Settlement_tax:- the base amount of tax a town generates, the higher this is, the higher the tax rewards are. Minimun level is 400, if it is set below this the population will default to the upgrade level of a town (400 for village, 400 for town, 2000 for large_town, 6000 for city, 12000 for large_city and 24000 for huge_city.) If it is set too far below the level of the town, the population will default to the level the town upgrades.

Population:- the towns population, note can be higher than the towns level. Year_founded not sure what this does, it appears to have no effect.

The second line tells the game which region the town is in (note the game uses the region of the town, not the town name, so you may need to refer to descr_regions.txt to get the region name if you know the town) The first line within the brackets sets the start level of the town and can be (in ascending size order):- village, town, large_town, city, large_city, huge_city

This file is only called at the start of a campaign, any changes made to this file will not affect a saved campaign.
